Chapter 6 Escaping from Mars
Suppose you landed on Mars by mistake and you want to leave that rocky planet and return home. To escape from a planet you need a very important piece of information: the escaping velocity from the planet.
What on Mars is the escape velocity?
We are going to use the same experiment that Newton thought when thinking about escaping from the gravity of Earth. Gravity pulls us down, so if we shoot a cannonball, as in the sketch shown below, what will happen? For some velocities, the cannonball will return to Earth, but there’s a velocity at which it scapes since the gravitational pull is not enough to bring it back to the surface. That velocity is called escape velocity.
Assuming that the planet is spherical and considering only the gravitational effect of Mars, the escape velocity can be described as
\(v_{escape}=\sqrt{2*g_{planet}*r_{planet}}\)
where \(r\) is the radius of the planet and \(g\) the gravity constant at the surface of Mars. Suppose that we remember from school that the escape velocity from Earth is \(11\frac{km}{s}\) and that the radius of Mars if half of the earth’s.
We remember that the gravity of Earth at its surface is \(9.8\frac{m}{s^2}\), so all we need to estimate the escape velocity of Mars is the gravity of the planet at its surface. So we decide to make an experiment and gather some data. But what exactly do you need to measure? Let’s see.
We are going to calculate the constant \(g_{mars}\) just throwing stones. We are going to explain a bit the equations regarding the experiment. The topic we need to revisit is Proyectile Motion.
6.1 Proyectile Motion
Gravity pulls us down to Earth, or in our case, to Mars. This means that we have an acceletation, since there is a force. Recalling the newton equation:
\(\overrightarrow{F} = m * \overrightarrow{a}\)
where \(m\) is the mass of the object, \(\overrightarrow{F}\) is the force(it’s what make us fall) and \(\overrightarrow{a}\) is the acceleration, in our case is what we call gravity \(\overrightarrow{g}\). The arrow \(\overrightarrow{}\) over the letter means that the quantity has a direction in space, in our case, gravity is pointing to the center of the Earth, or Mars.
How can we derive the motion of the stones with that equation?
In the figure below we show a sketch of the problem: We have the 2 axis, \(x\) and \(y\), the \(x\) axis is parallel to the ground and the \(y\) axis is perpendicular, pointing to the sky. We also draw the initial velocity \(v_0\) of the proyectile, and the angle \(\theta\) with respect to the ground. Also it’s important to notice that the gravity points in the opposite direction of the \(y\) axis.
But what is the trajectory of the projectile? and how do the coordinates x and y evolve with time?
If we remember from school, the equations of \(x\) and \(y\) over time is:
\(x(t) = v_0*t*cos(θ)\)
\(y(t) = v_0*t*sin(θ) -\frac{g*t^2}{2}\) where \(t\) is the time at which we want to know the coordinates.
What do these equations tell us?
If we see the evolution of the projectile in the \(x\) axis only, it follows a straight line (until it hits the ground) and in the \(y\) axis the movement follows a parabola, but how do we interpret that?
We can imagine what happens if we trow a stone to the sky: the stone starts to go up and then, at some point, it reaches the highest position it can go. Then, the stone starts to go down.
How does the velocity evolve in this trajectory?
Since the begining, the velocity starts decreasing until it has the value of 0 at the highest point, where the stone stops for a moment, then it changes its direction and start to increase again, pointing towards the ground. Ploting the evolution of the height of the stone, we obtain the plot shown below. We see that, at the begining the stone starts to go up fast and then it slows down. We see that for each value of \(y\) there are 2 values of \(t\) that satisfies the equation, thats because the stone pass twice for each point, except for the highest value of \(y\).
So, in the example we have just explained, we have that the throwing angle is θ=90°, so sin(90°)=1, the trajectory in \(y\) becomes:
\(y(t) = v_0*t -\frac{g*t^2}{2}\) And the velocity, which is the derivative of the above equation becomes: \(v_{y}(t) = v_{0} -g*t\)
Those two equations are the ones plotted in the previous sketch, a parabola and a straight line that decreases with time. It’s worth to notice that at each value \(y\) of the trajectory, the velocity could have 2 values, just differing in its sign, meaning it can has 2 directions, but with the same magnitude. So keep in mind that when you throw an object to the sky, when it returns to you, the velocity will be the same with the one you threw it.
6.2 Calculating the constant g of Mars
Now that we have understood the equations we will work with, we ask:
how do we set the experiment and what do we need to measure?
The experiment set up will go like this: - One person will be throwing stones with an angle. - The other person will be far, watching from some distance, measuring the time since the other throw the stone and it hits the ground. The other measurement we will need is the distance Δx the stone travelled. - Also, for the first iteration of the experiment, suppose we only keep the measurements with an initial angle θ~45° (we will loosen this constrain in a bit).
Let’s use the computer to help with all these calculations. As always, we first import the needed libraries
using Distributions
using StatsPlots
using Turing
Suppose we did the experiment and we have measured then the 5 points, Δx and Δt, shown below:
= [25.94, 38.84, 52.81, 45.54, 17.24]
Δx = [3.91, 4.57, 5.43, 4.85, 3.15] Δt
Now, how do we estimate the constant g from those points?
When the stone hits the ground, we have that \(y(t) = 0\). If we solve for \(t\), ignoring the trivial solution \(t = 0\), we find that
\(t_{f} = \frac{2*v_{0}*sin(θ)}{g}\)
where \(t_{f}\) is the time at which the stone hits the ground, the time we have measured. And replacing this time in the x(t) equation we find that:
\(Δx=t_{f}*v_{0}*cos(θ)\)
where Δx is the distance traveled by the stone.
So, solving for \(v_{0}\), the initial velocity, an unknown quantity, we have:
\(v_{0}=\frac{Δx}{t_{f}cos(θ)}\)
Then replacing it in the equation of \(t_{f}\) and solving for \(\Delta x\) we obtain:
\(Δx=\frac{g*t_{f}^2}{2*tg(θ)}\)
So, the model we are going to propose is a linear regression. A linear equation has the form:
\(y=m*x +b\)
where \(m\) is the slope of the curve and \(b\) is called the intercept. In our case, if we take \(x\) to be \(\frac{t_{f}^2}{2}\), the slope of the curve is g and the intercep is 0. So, in our linear model we are going to propose that each point in the curve is:
\(\mu = m*x + b\)
\(y \sim Normal(\mu,\sigma^2)\)
So, what this says is that each point of the regresion is drawn from a gaussian distribution with its center correnponding with a point in the line, as shown in the plot below.
So, our linear model will be:
\(g \sim Distribution\ to\ be\ proposed\)
\(\mu[i] = g*\frac{t_{f}^2[i]}{2}\)
\(\Delta x[i]= Normal(\mu[i],\sigma^2)\)
Where \(g\) has a distribution we will propose next. The first distribution we are going to propose is a uniform distribution for g, between the values of 0 and 10
plot(Uniform(0,10),xlim=(-1,11), ylim=(0,0.2), legend=false, fill=(0, .5, :lightblue));
xlabel!("g_mars");
ylabel!("Probability density");
title!("Uniform prior distribution for g")
Now we define the model in Turing and sample from the posterior distribution.
@model gravity_uniform(t_final, x_final, θ) = begin
# The number of observations.
= length(t_final)
N ~ Uniform(0,10)
g = g .* 1/2 .* t_final.^2
μ
for n in 1:N
~ Normal(μ[n], 10)
x_final[n] end
end
= 10000
iterations = 45
θ = sample(gravity_uniform(Δt, Δx, θ), NUTS(), iterations, progress=false); chain_uniform
Plotting the posterior distribution for p we that the values are mostly between 2 and 5, with the maximun near 3,8. Can we narrow the values we obtain?
histogram(chain_uniform[:g], xlim=[1,6], legend=false, normalized=true);
xlabel!("g_mars");
ylabel!("Probability density");
title!("Posterior distribution for g with Uniform prior")
As a second option, we propose a Gaussian distribution instead of a Uniform distribution for \(g\), like the one shown below, with a mean of 5 and a variance of 2, and let the model update its beliefs with the points we have.
plot(Normal(5,2), legend=false, fill=(0, .5,:lightblue));
xlabel!("g_mars");
ylabel!("Probability density");
title!("Normal prior distribution for g")
We define then the model with a gaussian distribution as a prior for \(g\):
@model gravity_normal(t_final, x_final, θ) = begin
# The number of observations.
= length(t_final)
N ~ Normal(6,2)
g = g .* 1/2 .* t_final.^2
μ
for n in 1:N
~ Normal(μ[n], 3)
x_final[n] end
end
Now we sample values from the posterior distribution and plot and histogram with the values obtained:
= sample(gravity_normal(Δt, Δx, θ), NUTS(), iterations, progress=false) chain_normal
histogram(chain_normal[:g], xlim=[3,4.5], legend=false, normalized=true, title="Posterior distribution for g with Normal prior");
xlabel!("g_mars");
ylabel!("Probability density");
title!("Posterior distribution for g with Normal prior")
We see that the plausible values for the gravity have a clear center in 3.7 and now the distribution is narrower, that’s good, but we can do better.
If we observe the prior distribution proposed for \(g\), we see that some values are negative, which makes no sense because if that would the case when you trow the stone, it would go up and up, escaping from the planet.
We propose then a new model for not allowing the negative values to happen. The distribution we are interested in is a LogNormal distribution. In the plot below is the prior distribution for g, a LogNormal distribution with mean 1.5 and variance of 0.5.
plot(LogNormal(1,0.5), xlim=(0,10), legend=false, fill=(0, .5,:lightblue));
xlabel!("g_mars");
ylabel!("Probability density");
title!("Prior LogNormal distribution for g")
The model gravity_lognormal defined below has now a LogNormal prior. We sample the posterior distribution after updating with the data measured.
@model gravity_lognormal(t_final, x_final, θ) = begin
# The number of observations.
= length(t_final)
N ~ LogNormal(0.5,0.5)
g = g .* 1/2 .* t_final.^2
μ
for n in 1:N
~ Normal(μ[n], 3)
x_final[n] end
end
= sample(gravity_lognormal(Δt, Δx, θ), NUTS(), iterations, progress=false) chain_lognormal
histogram(chain_lognormal[:g], xlim=[3,4.5], legend=false, title="Posterior distribution for g with LogNormal prior", normalized=true);
xlabel!("g_mars");
ylabel!("Probability density");
title!("Posterior distribution for g with LogNormal prior")
6.3 Optimizing the throwing angle
Now that we have a good understanding of the equations and the overall problem, we are going to add some difficulties and we will loosen a constrain we have imposed: Suppose that the device employed to measure the angle has an error of 15°, no matter the angle.
We want to know what are the most convenient angle to do the experiment and to measure or if it doesn’t matter.
To do the analysis we need to see how the angle influence the computation of \(g\), so solving the equation for \(g\) we have:
\(g = \frac{2*tg(\theta)*\Delta x}{t^{2}_f}\)
We can plot then the tangent of θ, with and error of 15° and see what is its maximum and minimun value:
= 0:0.1:70
angles = 15/2
error = tan.(deg2rad.(angles))
μ = tan.(deg2rad.(angles .+ error)) - μ ribbon
plot(angles, μ, ribbon=ribbon, color="lightblue", legend=false);
xlabel!("θ [deg]");
ylabel!("tan(θ)");
title!("tan(θ) and its error")
But we don’t care about the absolute value of the error, we want the relavite error, so plotting the percentual error we have:
= tan.(deg2rad.(angles .+ error)) .- tan.(deg2rad.(angles .- error))
err = err .* 100 ./ μ perc_error
plot(angles, perc_error, xlim=(5,70), ylim=(0,200), color="lightblue", legend=true, lw=3, label="Percentual error");
xlabel!("θ [deg]");
ylabel!("Δtan(θ)/θ");
title!("Percentual error");
vline!([angles[findfirst(x->x==minimum(perc_error), perc_error)]], lw=3, label="Minimum error")
So, now we see that the lowest percentual error is obtained when we work in angles near 45°, so we are good to go and we can use the data we measured adding the error in the angle. We now define the new model, where we include an uncertainty in the angle. We propose an uniform prior for the angle centered at 45°, the angle we think the measurement was done.
@model gravity_angle_uniform(t_final, x_final, θ) = begin
# The number of observations.
= 15
error ~ Uniform(45 - error/2, 45 + error/2)
angle ~ LogNormal(log(4),0.3)
g = g .* (t_final.*t_final./(2 * tan.(deg2rad(angle))))
μ
= length(t_final)
N for n in 1:N
~ Normal(μ[n], 10)
x_final[n] end
end
= sample(gravity_angle_uniform(Δt, Δx, θ), NUTS(), iterations, progress=false) chain_uniform_angle
histogram(chain_uniform_angle[:g], legend=false, normalized=true);
xlabel!("g_mars");
ylabel!("Probability density");
title!("Posterior distribution for g, including uncertainty in the angle")
6.3.1 Calculating the escape velocity
Now that we have calculated the gravity, we are going to calculate the escape velocity.
What data do we have until now?
we know from the begining that:
\(R_{Earth}\approxeq 2R_{Mars}\)
\(g_{Earth}\approxeq 9.8\)
and we have also computed the distribution of the plausible values of \(g_{Mars}\).
So, replacing them in the equation of the escape velocity:
\(\frac{v_{Mars}}{v_{Earth}} =\sqrt{\frac{g_{Mars}*R_{Mars}}{g_{Earth}*R_{Earth}}}\)
so,
\(\frac{v_{Mars}}{11} =\sqrt{\frac{g_{Mars}*2*R_{Mars}}{9.8*R_{Mars}}} \qquad \left[\frac{km}{s} \right]\)
\(v_{Mars} =11 * \sqrt{\frac{g_{Mars}}{9.8*2}} \qquad \left[\frac{km}{s} \right]\)
= 11 .* sqrt.(chain_uniform_angle[:g] ./ (9.8*2)) v
histogram(v, legend=false, normalized=true);
title!("Escape velocity from Mars");
xlabel!("Escape Velocity of Mars [km/s]");
ylabel!("Probability density")
Finally, we obtained the escape velocity scape from Mars.
6.4 Summary
In this chapter we had to find the escape velocity from Mars. To solve this problem, we first needed to find the gravity of Mars, so we started with a physical description of the problem and concluded that by measuring the distance and time of a rock throw plus some Bayesian analysis we could infer the gravity of Mars.
Then we created a simple probabilistic model, with the prior probability set to a uniform distribution and the likelihood to a normal distribution. We sampled the model and obtained our first posterior probability. We repeated this process two more times, changing the prior distribution of the model for more accurate ones, first with a Normal distribution and then with a LogNormal one.
Finally, we used the gravity we inferred to calculate the escape velocity from Mars.